I vastly prefer the 8bit Castle of Illusion, but enjoy the 16bit one too.Īctually somewhat enjoyed the Power of Illusion game on the 3DS, though I hate touch screen gimmicks, it was nicely put together and wonderful graphics. Hey NintendoLife, I'm happy for you, imma let you finish, but Land of Illusion on the Master System is one of the greatest games of all time! World of Illusion on Megadrive is also excellent, but a bit short/easy. You can read the full interview over at Game Informer for more details on what to expect from this upcoming platformer. We're sure that many of you, like us, immediately thought of those Sega titles when Disney Illusion Island was first revealed - it's pretty much in the title, after all! But we're intrigued by this new take on the most famous mouse in the world and his friends, especially given the inspiration and passion of the team. This is a world that exists about Mickey and friends." We've got this brand-new world and these new characters, and what didn't sit right was this isn't like a big evil world. And at the same time – and this is a super fluffy, creative-director kind of answer for you – but Mickey and friends didn't necessarily scream combat to me. "From the start, the joy of movement was important to us. The map has some Metroidvania inspirations, and Grand-Scrutton says, "I think it'd be silly to shy away from the reality that, structurally, we're super influenced by Metroidvania."īut the movement is what's most important to the team, so the combat side of the "search exploration" genre that's been hugely popular in the indie scene over the last decade is just part of it. We're not a mechanical sequel, but this game only exists because those games came before."ĭlala Studios is also creating the new animated shorts for Mickey Mouse, is making Disney Illusion Island a pure platformer with no combat. "I actually had my childhood copy of Castle of Illusion and Quackshot at my desk at work. Mentioning Castle of Illusion, World of Illusion, and Magical Quest, Grand-Scrutton praises those favourites heavily: In fact, Grand-Scrutton credits the classic Mickey Mouse games as inspiring him and many members of the Dlala team for even getting into game development. In multiplayer, players can drop a rope to each other, which was very inspired by those World of Illusion moments when Mickey and Donald work together." "It's not technically a sequel to any of those titles, but you can see a lot of that imprint in the game. The two can also stand on each other's shoulders and lower ropes to access certain areas.Grand-Scrutton calls Illusion Island "an homage" to the classic platformer, saying "We made this game because we love those games." It takes its inspirations from those Disney games we all grew up with, but it's also something new. If two players are controlling them, Mickey can pull Donald through a gap. While Mickey can squeeze through certain gaps, Donald must find alternate routes in the single-player mode. flying on a magic carpet, building a bridge out of cards, etc. Magic spells are learned after boss battles, and are later used as transportation means, e.g. Both Mickey and Donald can run, jump, or attack with their capes. Like many other Disney games of the time period, the game has cartoon-like graphics and is played as a side-scrolling platformer. In order to do that, they can play magical tricks and interact with each other in a two-player cooperative mode. Mickey Mouse and Donald Duck are taken to a magic world and have to get back home. World of Illusion is a follow-up to Castle of Illusion.
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